Multi: Control over a hero can be set in the recruit dialogue Heroes without soulmates present won't have random kidsĮngage "line of sight" being broken is now more predictableĪdded particle and filter effects to fire and poisonįire damage animation takes much less time Some wings are now folded in non-combat scenariosĬan now set custom hero turn order via Options > This GameĮmpowered bone weapons revert to normal over legacy Meteor Strike no longer counts as a ranged ability Shieldshear no longer counts as a melee ability * Old: Extra Damage per 2 HP missing = 1 + 1/3 Potencyīloodrage now shows current damage bonus gainedĪbilities now show if they're melee or rangedĪdjusted several incorrect references to "Physical Attacks" Rogue+ now causes heroes to enter grayplane on stunt Mythweaver potency buff can be gained from ruins scenery Increased the weight of Heirloom Spring event You'll also see some minor UI and sfx additions, balance changes, and a buncha bug fixes. We've also updated an old event with fresh writing and dialogue as well as added new Tidings. You'll be able to customize them if you're having trouble seeing any default colors! We hope this helps make Wildermyth more accessible. With this patch, we've added color customization options for colors used during combat. Wildermyth is on the Epic Games Store here. This has been in the works for a while we're very excited it's out for all you Epic Store connoisseurs! You don't need an Epic Account to play multiplayer, but if you have one, you can use it. Wildermyth is now live and on sale on the Epic Games store! Crossplay is supported so you can play with your friends regardless of where you purchased Wildermyth.
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